Chance of at least one hit
Example: calculate the chance of at least one hit in 10 pulls at 5%.
SimplerCalc
Model main and support pickup targets, view their completion distribution, and calculate common independent-pull probabilities.
Simulate pickup completion distributions and calculate cumulative success odds, pulls needed, expected hits, and luck percentiles.
At 5% per pull, ten independent pulls have about a 40.1% chance of at least one success.
At 5% per pull, 45 pulls are needed to reach at least a 90% cumulative chance.
With one current target and remaining supports, each acquired target reduces the missing pool by one.
It gives the expected number of hits, not the chance of at least one hit.
No. The general calculators assume independent pulls unless a game-specific rule is modeled separately.
No. It is an average over many players and individual outcomes can be much earlier or later.
Check the game rules for pity, guarantees, rate-up changes, and duplicate handling.
For extremely small rates or many targets, results marked as range-limited are estimates within the calculation horizon.